Educational Project of Belarus Hi-Tech Park and Ministry of Education of the Republic of Belarus


 "Programming in Scratch 2020" was held in Minsk.

We present the third edition of "Programming is the New Literacy".

The final of the open competition for teachers "My Scratch-History" was held on January 31 in Minsk. 

"To the teachers of Belarus, as you start the new school year. I hope you will provide students with oportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit".

Children can not only develop their thinking, but also have the opportunity to express themselves and better understand who they are in fact, we used 4 basic principles when developing Scratch: projects, partners, passion, play...

Invitation to the pilot project “Scratch + Micro:bit”.

By the beginning of the new school year, the second edition of the publication “Scratch Programming” has been prepared.

“Easy and simple” - this is the motto under which Hi-Tech Park conducts lessons on the programming language to the Scratch teachers.

The first Belarusian Scratch sticker pack (Scratch_HTP) is already available to all Telegram users.

The kids tell how they started to practice Scratch.

About first visit of Mitchel Resnick to Belarus.

Later this year a new version of Scratch - 3.0. is coming out. During the meeting with Belarusian teachers in the Hi-Tech Park on May 16, 2018 Mitchel Resnick gave them a sneak peek at Scratch 3.0.

"We want to help people to see themselves in a new way. We want to show to all chidren that they can be contributors in the society",-said Mitchel Resnick in HTP 2018/05/16.  

«My dream is to meet the creator of Scratch. Shake his hand, ask him how he thought up with such an interesting idea to create Scratch. I will be happy if my dream comes true» started the Scratch-Story of Anastasia Ralovets, pupil of Grade 4 in Dokshitsy Secondary School №. 2. 

In his speech during the meeting with Belarusian teachers in the Hi-Tech Park on May 16, 2018 Mitchel Resnick highlighted the approach based on four guiding principles, the so-called “Four P's of Creative Learning”: projects, partners, passion and play. This approach became the basis of Scratch programming environment.